12/10/2023 0 Comments Stitched spewer![]() The damage of the rip is dependent on the amount of charges consumed to release it, on top of receiving the 120% damage boost from the Ark being charged up. If the Ark holds any amount of charges, Right-Clicking while holding up will replace the parry with a Big Rip attack, where a ghostly projection of the scissor blades is thrown in the direction of the player's mouse before snapping shut, creating a damaging spacetime rip in their wake before it gets stitched back up, depleting all of the weapon's charges in the process. The charges are indicated by the two scissor blades being swung as one, instead of alternating during the combo, with the entire ark being thrown out during the last part of the combo (Functionally, it remains unchanged, but instead of throwing the second blade towards the spinning one, the two spinning blades will just shut close on their own). When the ark holds any amount of charges, its damage will be multiplied by 1.2 and its blades will get bigger. Swinging the sword will consume one charge per swing, hitting an enemy with the snapping blades during the throw part of the combo will restore 2 charges, and landing a parry, be it on an enemy or a projectile will entirely refill the Ark's charges. The Ark of the Cosmos possesses a unique charge system, being able to hold up to 10 charges indicated by a small rainbow bar over the ark's inventory sprite. After the parry finishes, successful or not, it will go on a cooldown, indicated by a rainbow bar above the player's head. In both cases a sound effect will play and a line of text will pop up above the player to indicate the parry was successful. If a projectile is hit by the ark, the projectile's damage will be lowered by a maximum of 160 damage for one second. If an enemy is hit by the blades during the parry, the owner will gain a little more than half a second worth of invincibility. Right-clicking performs a parry, where the Ark's scissor blades will get rapidly snapped in front of the player. It cannot get modifiers that affect size. Parrying and hitting enemies with the final part of the weapon's combo will fill up the weapon's charge. Right-clicking with the weapon performs a parry attack that grants the player brief invincibility frames on direct hits and reduce the damage of projectiles. If the player releases the left mouse button right in the middle of the throw (between 20% and 75% of the way through, indicated by a blip sound alongside a pulse visual effect), the second half of the Ark will be sent out and both scissor blades will snap together, boosting their damage by 120%, and shooting out 3 more homing eon bolts that deal 10% of the weapon's base damage each. The rending needle deals 70% of the weapon's base damage, and the 6 eon bolts will deal the combined amount of 70% of the weapon's base damage (11.66% base damage per bolt). It uses a custom swing animation and performs a five-swing combo of a small upwards slash followed by a very wide circular one that shoots 6 homing eon bolts, repeating the last two swings once, and then following it up with a medium-ranged throw, where the ark will be sent out spinning, following the player's cursor for a maximum of 2.33 seconds, before coming back to them.ĭuring the first four swings of the combo, a fast non-homing rending needle projectile will also be shot, and during the final part of the combo, the spinning ark will be connected to the player by a constellation chain that deals 10% of the weapon's base damage. The Ark of the Cosmos is a craftable post- Moon Lord melee weapon that is the final upgrade of the Fractured Ark and Broken Biome Blade. ![]() ![]() The Ark of the Cosmos being used against a group of Target Dummies and a more distant Super Dummy.
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